We wanted to take what players enjoyed about its gameplay and come up with a new way to experience those elements.
How did you react to that?
Korekado:At read article time, fans and gamers in general seemed to take MGV to be a continuation of the METAL GEAR series saga, and we caused that confusion.
But after the game was announced, we gathered a group of hardcore gamers in Canada and did some focus testing of a prototype of MGV.
The results were really positive.
We were actually taken aback by how well it was received.
In particular, the players had a lot of good things to say about all the possibilities the game offers.
We realized that rather than try to explain this game with words, the best way to understand it is to actually get your hands on it.
How do you feel たくさんの飢餓ゲームの角 after those events?
Korekado:I was extremely happy to hear that those who played it had really good things to say about it.
Korekado:The world and the story revolve around the gameplay elements.
So then we thought, well click the following article about some kind of creature type enemies?
So the first thing we decided on was the enemies in the game.
So then we came up with the setting of this parallel world on the other side of a wormhole.
So as justification for that, we made it so that objects from various times and places get sucked into this parallel world through these wormholes.
Single Play is harsher than players might think?
KorekadoThe story begins from the fall of Mother Base at the end of METAL GEAR SOLID V: GROUND ZEROES MGSV:GZbut from that point on, the plot is unrelated to the saga of the series.
Similarly, MGV is like an alternate universe that has branched off from MGSV: GZ.
Korekado:Yes, the main character is an avatar character that the player creates.
The player can set their gender and their appearance however they like.
There is a fully fleshed-out story to propel you through Single Play by yourself, and numerous NPCs appear throughout it.
Another たくさんの飢餓ゲームの角 about this parallel world is that besides yourself, other people have ended up there from various time periods.
If you rescue these people they become members of your crew back at base camp, and as your crew grows, base camp itself becomes bigger and more developed.
Korekado:The gameplay revolves around having to do various things needed to survive as you make your way through the game.
When you first arrive at the place that becomes your base camp, you have to do things like look for water nearby, find and hunt animals for food, and then prepare the food and eat it.
There are crafting たくさんの飢餓ゲームの角 at base camp, and you can use these to make new weapons and items from recipes and materials.
At the start of the game you have practically nothing, but you can go out and explore with even just a basic weapon.
Then you may find new materials at the new area you explored, enabling you to craft a new weapon.
And so the basic flow of the game involves upgrading your character and base camp as you try to find a way out of this parallel world.
And as the click you can explore gets bigger, missions that advance the story appear, as do sub-quests.
By completing main missions, you gradually progress through the story.
Can you die from hunger?
But you can grow crops at base camp, and you can also build livestock facilities and raise animals if you Fulton extract them.
So hunger is a lot easier to deal with in the latter half of the game.
Securing food and water is very important.
In addition to characters who just become members of your crew, there are also NPCs who play roles in the story.
The way that base camp is run feels essentially like it did in MGSV: TPP.
In the end, this affects the growth of both your character as well as base camp.
In the beginning, the camp is empty, but you can use the construction feature to place various things however you like, according to your own tactical approach.
Players will get to build whatever they like in the space they have.
So where you decide to place your production facilities is very important.
If you have the required items, you can treat injuries simply by holding down the appropriate button for a set amount of time.
It has effects such as your movement speed dropping if you run for too long, and the weight of equipment and possessions also having an impact.
With the heavy emphasis on survival mechanics, the gameplay is more sensitive this time around when it comes to Stamina actions.
Korekado:In Single Play, the game is over, yes.
If there are too many conveniences in this world then it takes away from the feeling of survival, but we did want to let players たくさんの飢餓ゲームの角 fun by using vehicles to mow down the creatures in the game, so balancing this aspect learn more here difficult.
Is this required to explore the game world?
Korekado:The area around base camp is relatively safe, and you can operate there without an air tank.
However, most of this parallel world is covered with a toxic mist, and an air tank is necessary for exploring mist areas.
You also need to keep in mind when you should turn back, as the air tank contains your air for both the outward journey and the trip home.
Korekado:After エメラルドカジノウォーターワールド finish the story, the feel of the game becomes a little different.
I think players will enjoy that as well.
We want to offer players hours of fun in both Single Play and CO-OPs well into the future.
In CO-OP, there are various ways to contribute to victory!
Korekado:As you know, MGSV was developed using our FOX Engine.
This work of balancing MGSV became a たくさんの飢餓ゲームの角 of fun itself.
So the inspiration for the CO-OP battles was this idea of making a new kind of METAL GEAR based on placing objects wherever you like and forming your own approach and strategy.
Korekado:The max is four, but one to three players can play it as well.
What was the reason behind making that area?
Korekado:As you said, to have a place for players to mess around laughs.
But really, you can take advantage of it however you like.
Are these the two character types in the game?
The game has no fixed classes, as those names may have led some people to believe.
Korekado:There are skills for a shooter-type approach, and skills for a fighter-type approach, but you can set whichever ones you want, and equip whatever gear you want.
Korekado:You use experience points you earn from battles to learn new this web page />Which skills you learn are up to you, and ultimately you can obtain all of them.
Korekado:One of the best parts about the game is collecting new weapons and items.
We figured players would want to have fun with their friends, so we put a lot of stuff in the game, some of it useful, and some of it just for messing around.
Essentially, you find a recipe たくさんの飢餓ゲームの角 materials and use those to craft something, but there are also rarities to recipes and materials.
So for example, you may only be able to obtain a rare item by playing a high-difficulty CO-OP mission.
Korekado:In previous entries in the series, the cardboard box has been an item used to hide yourself from enemies.
But with the player going up against these creatures this time, it felt unnatural to be using a cardboard box to hang around them right in front of them.
Why did you decide to include these?
If you can do a lot of close-quarters attacking with that kind of system, it allows for greater tactical freedom for all the gadgets in the game, compared to just having long-range weapons.
This is why there are more melee weapons in the game than MGSV.
But you can restore Durability by repairing weapons.
Korekado:Yes, in Single Play, and also in CO-OP, where there are quests that have you battling gigantic enemies.
Like a clan or a guild?
Korekado:Matchmaking serves as the basis for the multiplayer.
You can join a mission someone else has started, start your own mission for others to join, play with friends, do a quick match, or enable filters and search for matches.
If enough players want to see certain changes or additions, then we may add those via updates.
For example, in true METAL GEAR fashion they can stay hidden and gather materials, https://list-free-casino.site/1/203.html craft a bunch of Defense units.
There are, however, rewards that you earn, and these consist mainly of things like recipes and materials.
Korekado:MGV is a spin-off of MGSV.
The game was born from this desire to take the action elements and game systems that people loved from MGSV, add survival and CO-OP mechanics, and give players a brand new gameplay experience.
A core concept of MGV is being able to place Interceptor and Defense units wherever you like.
This allows for all kinds of strategies, and I think utilizing these while fighting alongside teammates is going to be unlike anything players have encountered before.
So I really hope that people try it once and see what they think about it for themselves.
マムガイラYは、火力系のスキルが沢山付いており匠で斬れ味も強化できます。 武器によっては、斬れ味が落ちるので、剛刃研磨が欲しいところ。 またスロの数が多く、渾身や超会心も追加できます。 マムガイラYは、火力装備なので、時間切れも防げて超便利.
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